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- On the 1st of September 2015, Intel released the Intel HD Graphics 530, a built-in graphics solution.
- The device supports DirectX 12 and is constructed using a 14 nm+ process and a Skylake GT2 graphics processor.
- This guarantees that HD Graphics 530 will work with all current games. It has 24 mapping texture units, 3 ROPs, and 192 shading units.
- The graphics processing unit (GPU) runs at 350 MHz, however, this speed can be increased to 950 MHz. It can consume up to 15 W of battery.
- A mid-range Graphics Processing Unit the integrated Intel HD Graphics 530 is less potent than specialist graphics cards.
- Even so, it can still run a lot of contemporary video games at the lowest to moderate settings. It is also capable of performing simple functions like online surfing and movie playback.
- The HD Graphics 530’s precise performance is influenced by several variables, including the model’s maximum clock rate, TDP, L3 Cache, RAM (DDR3/DDR4), and other memory-related aspects.
- As of 2015, the fastest desktop models (Core i7-6700K) can perform contemporary games at low or medium settings and compete over a dedicated GeForce 920M.
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Specific Features of Intel HD Graphics 530:
- Now that H.265/HEVC is entirely decoded in hardware, the updated video engine is substantially more effective than before.
- DP 1.2/eDP 1.3 allows for the connection of displays with a maximum resolution of 3840 x 2160 at 60 Hz, but HDMI is only capable of 3840 x 2160 at 30 Hz with the earlier version 1.4a.
- However, a DisplayPort adapter can add HDMI 2.0. The control of three monitors at once is possible.
- Many laptop and desktop processing units with varying TDP classes (35 – 91 W) come with the HD Graphics 530.
For demanding jobs like editing videos or 3D rendering, as well as for gaming at extremely high settings, the Intel HD Graphics 530 isn’t a viable option. It is a suitable choice, nonetheless, for low-cost gaming or simple computing jobs.
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